Asteroid Miners: Lots of them, in many different flavors, from lone independent prospectors to convict labor camps to enormous corporate mining operations - it's one of the primary economic activities in the Oolite universe.Not to mention the bug in the AI which causes Asps and Fer de Lances to come screaming at you with injectors.Artificial Stupidity: The AI is generally pretty good, but there are occasional hiccups, such as pirates flying straight towards you with no attempt made to dodge your laser fire and ships the size of small towns attempting to land in docking bays less than one-fourth their size, although that bug was quickly fixed.The AI is generally pretty good, and watching the world go on around you is very atmospheric. Artificial Brilliance: When you're in a system, everything that happens in the entire system is being simulated in real time - traders ply the spacelanes, pirates look for easy kills, bounty hunters track down pirates, police and military vessels patrol, mining ships mine things, and the player blows up repeatedly while trying to dock at the main station.What's more, they don't disappear from existence when they jump out like in many other space sims, and if you happen to also jump to the same system, they'll be there on the other side. The ships you encounter aren't just generated as eye candy, they have a point of origin, a destination, and a goal they will attempt to perform to the best of their abilities - a freighter, for example, will pick up a shipment of cargo at one station and deliver it to another, increasing the stock of cargo at that station a bounty hunter will patrol a system for pirates or actively hunt a single target a salvage gang will collect scrap left over from battles and take it back to their base, where it will be broken down for parts that the player can then purchase if they so choose etc. Artificial Atmospheric Actions: Averted.Narcotics can be even more profitable, in some places you can buy it for under a credit per ton, in others selling for over a hundred, but the police will take a really dim view of you.Arms Dealer: A possible means of income for the player - it nets you a criminal record, but the profit margins have the potential to be huge.Possibly justified, as the lack of a central planetary authority in such systems likely allows for multiple pirate havens to exist on the surface. Anarchy Is Chaos: Systems with an "Anarchy" government tend to have the largest number of pirate vessels.They and GalCop are engaged in an ongoing war. Their entire purpose seems to be to terrorize the locals. The Alliance: The Galactic Cooperative of Worlds (GALCOP).It's also implied that GalCop has overstretched itself trying to fight the Thargoids, so it uses the Elite Ratings and the bounty system to encourage spacers to police themselves. The Galactic Cooperative of Worlds is a multi-system alliance which regulates trade and traffic between star systems, but each individual member world runs its government completely independently. Adventure-Friendly World: Of the "Maximize Setting Fluff" variety.
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